Post by blaird on Sept 26, 2014 15:02:23 GMT -8
The ALPS: The 509th will be using modified Target for Today rules for both B-17 QOTS players and TFT players. (The original QOTS variant from the General magazine resulted in too many bombers running into mountains, while in the same formation other bombers were enjoying clear weather.)
1. If this is an Alps Mountain Zone AND 100% Cloud Cover was rolled, then roll for additional weather results on Table 4-1A Weather over the Alps and follow the table notes.
2. A B-17 that must descend to 10000 feet for any reason does not have the altitude to cross over the Alps.
3. In case of "Heat Out", a B-17 can re-climb to 20000 feet to pass over the mountains (still out of formation), but each affected crew member must roll for frostbite. The B-17 may return to 10000 feet after crossing the Alps.
4. If the B-17 must stay at 10000 feet because of "Engine Out" or "Oxygen Out" it must either abort the mission (if unable to reach the target) or the crew must bailout or land the plane (or try and make it to Switzerland) if unable to recross the Alps on the return leg.
5. If damage to the B-17 requires descending to 10000 feet while over the Alps, the crew may bailout (except the crewman flying the plane) and the plane must crash with the pilot still aboard.
> If a crew member bails out over the Alps, roll one die: 1-5-dies of cold and exposure, 6-rescued but captured by Germans.
> If B-17 force lands in Alps, plane is destroyed and all aboard KIA.
Table 4-1A WEATHER OVER ALPS
Roll 1D10:
1 Severe Icing Conditions, see Note (b)
2-3 High Clouds, see Note (c)
4-10+ Good Weather, see Note (d) (The Good weather is at 20,000+ feet. Lower altitudes would be dangerously miserable.)
Die roll Modifiers:
-1 for any mission flown in December, January, or February
+1 for any mission flown in June, July, or August
Table Notes:
a) Roll on this Table only if directed by Table 4-1 (see note e. to that Table)
b) Mission must be aborted immediately for severe icing. Missions aborted due to weather over the Alps are counted as a completed mission.
c) Player has the option of continuing with mission or aborting. In either case, see “Extreme Cold” random event (#10) on Table 5-3D
and NO German fighters encountered this turn.
If the decision is made to continue, and the bomber is OUT OF FORMATION the bomber flies through dense clouds and/or snowstorm; roll one 1D10:
1-9 = bomber survives passage unharmed;
8-9, see “Formation Casualties” random event (#03) on Table 5-3D;
0 = the bomber crashes into a mountainside (bomber is destroyed and all aboard KIA).
d) No problems continue the mission.
If you are curious, the following were the changes in the rules for B-17, QUEEN OF THE SKIES to accommodate this variant. Except for the specific alterations made below, all other rules for play are in force.
V.The Alps (QOTS)
1. There are two missions that require a B-17 to fly over the Alps-Steyr and Regensburg. Consult the Flight Log gazetteer to see in which zone the bomber must cross the mountains. (There are additional historical targets assigned to the 509th, such as Munich, which must cross over the Alps.)
2. A B-17 that must descend to 10000 feet for any reason does not have the altitude to cross over the Alps.
3. In case of "Heat Out", a B-17 can re-climb to 20000 feet to pass over the mountains (still out of formation), but each affected crew member must roll for frostbite. The B-17 may return to 10000 feet after crossing the Alps.
4. If the B-17 must stay at 10000 feet because of "Engine Out" or "Oxygen Out" it must either abort the mission (if unable to reach the target) or the crew must bailout or land the plane (or try and make it to Switzerland) if unable to recross the Alps on the return leg.
5. If damage to the B-17 requires descending to 10000 feet while over the Alps, the crew may bailout (except the crewman flying the plane) and the plane must crash with the pilot still aboard.
D. If a crew member bails out over the Alps, roll one die: 1-5-dies of cold and exposure, 6-rescued but captured by Germans.
E. If B-17 force lands in Alps, plane is destroyed and all aboard KIA.
VI. Weather in the Alps (QOTS)
1. In all cases except over the Alps, treat weather as in the normal game.
2. When a B-17 enters the zone in which it must fly over the Alps, the player rolls for Weather Conditions in that zone only on Table O-1. Whatever weather conditions exist on the outward leg remain in force for the return leg.
A. If the weather is bad, severe icing conditions prevail and the mission is aborted immediately.
B. If the weather is poor, the player has the option of continuing with mission or aborting. If the decision is made to continue, the B-17 flies through dense cloud cover and snow. Player rolls two dice: 2-9-B-17 survives passage unharmed; 10-12-pilot errs and flies into mountainside (bomber is destroyed and all aboard KIA). Player must roll again on return leg.
C. If weather is bad or poor, NO attacks are made by German fighters.
D. If weather is good, roll one die; on a die roll of "6" only one fighter wave will appear. German fighters may make one attack regardless of attack results; no attacks from Vertical Climb or Vertical Dive positions are allowed (disregard if rolled).
E. If a mission is aborted because of weather over the Alps, it still counts toward the required 25 missions of the Campaign Game.
1. If this is an Alps Mountain Zone AND 100% Cloud Cover was rolled, then roll for additional weather results on Table 4-1A Weather over the Alps and follow the table notes.
2. A B-17 that must descend to 10000 feet for any reason does not have the altitude to cross over the Alps.
3. In case of "Heat Out", a B-17 can re-climb to 20000 feet to pass over the mountains (still out of formation), but each affected crew member must roll for frostbite. The B-17 may return to 10000 feet after crossing the Alps.
4. If the B-17 must stay at 10000 feet because of "Engine Out" or "Oxygen Out" it must either abort the mission (if unable to reach the target) or the crew must bailout or land the plane (or try and make it to Switzerland) if unable to recross the Alps on the return leg.
5. If damage to the B-17 requires descending to 10000 feet while over the Alps, the crew may bailout (except the crewman flying the plane) and the plane must crash with the pilot still aboard.
> If a crew member bails out over the Alps, roll one die: 1-5-dies of cold and exposure, 6-rescued but captured by Germans.
> If B-17 force lands in Alps, plane is destroyed and all aboard KIA.
Table 4-1A WEATHER OVER ALPS
Roll 1D10:
1 Severe Icing Conditions, see Note (b)
2-3 High Clouds, see Note (c)
4-10+ Good Weather, see Note (d) (The Good weather is at 20,000+ feet. Lower altitudes would be dangerously miserable.)
Die roll Modifiers:
-1 for any mission flown in December, January, or February
+1 for any mission flown in June, July, or August
Table Notes:
a) Roll on this Table only if directed by Table 4-1 (see note e. to that Table)
b) Mission must be aborted immediately for severe icing. Missions aborted due to weather over the Alps are counted as a completed mission.
c) Player has the option of continuing with mission or aborting. In either case, see “Extreme Cold” random event (#10) on Table 5-3D
and NO German fighters encountered this turn.
If the decision is made to continue, and the bomber is OUT OF FORMATION the bomber flies through dense clouds and/or snowstorm; roll one 1D10:
1-9 = bomber survives passage unharmed;
0 = the bomber crashes into a mountainside (bomber is destroyed and all aboard KIA).
d) No problems continue the mission.
If you are curious, the following were the changes in the rules for B-17, QUEEN OF THE SKIES to accommodate this variant. Except for the specific alterations made below, all other rules for play are in force.
V.The Alps (QOTS)
1. There are two missions that require a B-17 to fly over the Alps-Steyr and Regensburg. Consult the Flight Log gazetteer to see in which zone the bomber must cross the mountains. (There are additional historical targets assigned to the 509th, such as Munich, which must cross over the Alps.)
2. A B-17 that must descend to 10000 feet for any reason does not have the altitude to cross over the Alps.
3. In case of "Heat Out", a B-17 can re-climb to 20000 feet to pass over the mountains (still out of formation), but each affected crew member must roll for frostbite. The B-17 may return to 10000 feet after crossing the Alps.
4. If the B-17 must stay at 10000 feet because of "Engine Out" or "Oxygen Out" it must either abort the mission (if unable to reach the target) or the crew must bailout or land the plane (or try and make it to Switzerland) if unable to recross the Alps on the return leg.
5. If damage to the B-17 requires descending to 10000 feet while over the Alps, the crew may bailout (except the crewman flying the plane) and the plane must crash with the pilot still aboard.
D. If a crew member bails out over the Alps, roll one die: 1-5-dies of cold and exposure, 6-rescued but captured by Germans.
E. If B-17 force lands in Alps, plane is destroyed and all aboard KIA.
VI. Weather in the Alps (QOTS)
1. In all cases except over the Alps, treat weather as in the normal game.
2. When a B-17 enters the zone in which it must fly over the Alps, the player rolls for Weather Conditions in that zone only on Table O-1. Whatever weather conditions exist on the outward leg remain in force for the return leg.
A. If the weather is bad, severe icing conditions prevail and the mission is aborted immediately.
B. If the weather is poor, the player has the option of continuing with mission or aborting. If the decision is made to continue, the B-17 flies through dense cloud cover and snow. Player rolls two dice: 2-9-B-17 survives passage unharmed; 10-12-pilot errs and flies into mountainside (bomber is destroyed and all aboard KIA). Player must roll again on return leg.
C. If weather is bad or poor, NO attacks are made by German fighters.
D. If weather is good, roll one die; on a die roll of "6" only one fighter wave will appear. German fighters may make one attack regardless of attack results; no attacks from Vertical Climb or Vertical Dive positions are allowed (disregard if rolled).
E. If a mission is aborted because of weather over the Alps, it still counts toward the required 25 missions of the Campaign Game.