Personal Rabbit's Foot (aka Lucky Charm)
Jul 8, 2023 12:08:12 GMT -8
everydayjoe, jasta6, and 1 more like this
Post by limburger59 on Jul 8, 2023 12:08:12 GMT -8
This is a Personal “Rabbit's Foot” (four leaf clover, religious medallion, or other Lucky Charm) for crewmen that survive 10 missions. This “Rabbit's Foot” can only be used on the crewman that earned it and only on thing that personally affect that crewman. (ie failed frostbite roll, failed parachute roll, failed escape roll or wound rolls) There is only one roll per Rabbit's Foot and if the result is worst than the original you MUST apply the Rabbit's Foot roll. Crew members earn one Rabbit's Foot per 10 missions completed and survived. A Rabbit's Foot is available for use on the following mission, i.e. earned on mission 10 available on mission 11 and earned on mission 20 available on mission 21. They are not transferable.
This is different from the Random Event "Lady Luck's Smile" (LLS) which applies to the Bomber. The LLS can be used to reroll any roll you do not like. More than one LLS can be accumulated during a mission, and may be carried over to future missions. Smiles cannot be transferred from one bomber to another. If you are flying a Hanger Queen (a Spare Bomber) and it earns a LLS please inform the Supply Officer of that fact when you return the bomber to the Spare Pool.
Defensive Gunnery Hits or Damage cannot be rerolled with a Rabbit's Foot, but could be changed by a LLS.
This is different from the Random Event "Lady Luck's Smile" (LLS) which applies to the Bomber. The LLS can be used to reroll any roll you do not like. More than one LLS can be accumulated during a mission, and may be carried over to future missions. Smiles cannot be transferred from one bomber to another. If you are flying a Hanger Queen (a Spare Bomber) and it earns a LLS please inform the Supply Officer of that fact when you return the bomber to the Spare Pool.
Personal Rabbit Foot Uses: | Cannot use a Rabbit's Foot (but can be changed by a Lady Luck's Smile) |
Wounds or Frostbite (Ocurrence, Intensity, or Recovery Time) | Take Off Mishap |
Pilots: Landing, Crash Landing, Ditching, Crash on Takeoff, or Rejoining Formation | Bomber Damage |
Bombardier: On/Off Target results, Percentage of Bombs on Target | Mechanical Failures |
Navigator: On/Off Course (when applicable), Out of Formation | Flak Hits |
Engineer or Radioman: repair rolls for Mechanical Failures (when allowed) | Number of Fighter Waves |
Clear Jammed Guns | The result of a roll for Enemy Fighters |
Crewman putting out a fire with a handheld Extinguisher | Defensive Gunnery - Hits or Damage |
Bailing Out | Offensive Gunnery Hit by E/A |
Avoiding Capture |
Defensive Gunnery Hits or Damage cannot be rerolled with a Rabbit's Foot, but could be changed by a LLS.