Post by limburger59 on Mar 4, 2023 19:18:27 GMT -8
As our Soviet allies advance from the East, there may be missions where your damaged plane may be able to reach the Russian lines, but cannot make it back to base.
Navigators will be briefed regarding up to date coordinates of the Russian Front Lines and potential landing strips.
Once there you have two options:
1) Make a Crash Landing
Landing modifier remains -3, and if the peasants or Russian foot soldiers don’t mistake you for a Nazi you’ll eventually make it back home.
2) Find a Russian airfield. The landing modifier is -2. These front line airbases are for fighters and light bombers. They are not the ones used in Operation Frantic; therefore spare parts, medical care, and available transportation back home may be limited.
In either case, what remained of your bomber will become a gift to the Russian people.
After landing, seriously wounded crew die of their wounds on a roll of 5 or 6, not only on a 6.
Roll 1d6 +2 = how many weeks it will take to transport the crew (if the 15th AF in 1943 or 1944) into Russia, to Tehran, to Cairo, and back to Foggia.
or in 1945 with the 8th AF to the Crimea, to Athens, Rome, and back to Londonn.
REMEMBER:
When encountering Russian aircraft, remember the “Colors of the Day” from the briefing. If you do not fire these flares you may be shot down as unfriendly.
Stay away from large cities.
In approaching Russian lines you should fly at low altitude. (Yes, you’ll encounter light flak from both the Germans and Russians, but you’ll be seen as less of a threat by Russian fighters.)
Crew should carry their folders identifying them as Americans. Memorize “Ya Amerikánets”.
Once on the ground and safely identified as friendly allies, crew members should carry pistols. This impresses the Russians, who believe that real soldiers are armed, and is a protection to the men.
You may initially be treated as a POW. Don't insist on your Rights as an American - they don't exist in the Soviet Union.
Do not discuss politics.
Emergency_Landings_in_Soviet_Europe.pdf (357.1 KB)
Navigators will be briefed regarding up to date coordinates of the Russian Front Lines and potential landing strips.
Once there you have two options:
1) Make a Crash Landing
Landing modifier remains -3, and if the peasants or Russian foot soldiers don’t mistake you for a Nazi you’ll eventually make it back home.
2) Find a Russian airfield. The landing modifier is -2. These front line airbases are for fighters and light bombers. They are not the ones used in Operation Frantic; therefore spare parts, medical care, and available transportation back home may be limited.
In either case, what remained of your bomber will become a gift to the Russian people.
After landing, seriously wounded crew die of their wounds on a roll of 5 or 6, not only on a 6.
Roll 1d6 +2 = how many weeks it will take to transport the crew (if the 15th AF in 1943 or 1944) into Russia, to Tehran, to Cairo, and back to Foggia.
or in 1945 with the 8th AF to the Crimea, to Athens, Rome, and back to Londonn.
REMEMBER:
When encountering Russian aircraft, remember the “Colors of the Day” from the briefing. If you do not fire these flares you may be shot down as unfriendly.
Stay away from large cities.
In approaching Russian lines you should fly at low altitude. (Yes, you’ll encounter light flak from both the Germans and Russians, but you’ll be seen as less of a threat by Russian fighters.)
Crew should carry their folders identifying them as Americans. Memorize “Ya Amerikánets”.
Once on the ground and safely identified as friendly allies, crew members should carry pistols. This impresses the Russians, who believe that real soldiers are armed, and is a protection to the men.
You may initially be treated as a POW. Don't insist on your Rights as an American - they don't exist in the Soviet Union.
Do not discuss politics.
Emergency_Landings_in_Soviet_Europe.pdf (357.1 KB)