Post by blaird on Jul 3, 2020 18:11:37 GMT -8
B-17G for B-17: Queen of the Skies
The B-17G (with chin turret) started to arrive in the European Theater in September 1943. In this variant, the player begins his missions flying the game's standard B-17F model. However, if his bomber is lost in action or irrepairably damaged, it is replaced with the B-17G model. The following rules (as adapted from James Meldrum's "The Rest of the Royal Family" in Vol. 20, No. 6 of The GENERAL) reflect the B-17G performance:
1. The chin turret has twin guns and may fire at German fighters attacking from the following positions: all levels of 12:00; 10:30 Level and Low; and 1:30 Level and Low.
2. A German fighter is hit with a die roll of "5" or "6" from this gun position.
3. German fighters attacking from the 12:00 High position may not knock out the chin turret.
4. The chin turret is affected by all other hits that would normally affect the bombardier or nose gun.
5. The ammo supply of the chin turret is the same as that of the nose gun.
II. Pre-Mission
Follow the normal Pre-mission steps except for the following. To begin a mission, place the B-17 counter over Foggia, Italy in Zone 1. There is only one Mission Target City Table to roll on instead of three; use it for all 25 missions.
III. Alterations to Tables
1. Revisions to the Mission Target Tables (G1, G2 and G3). When called upon, roll two dice with results applied to the new accompanying Mission Target Table.
2. Revisions to the Flight Log Gazetteer (G-11). When target has been determined, refer to the new accompanying Flight Log Gazetteer.
3. Although the longer ranged P38Js and P-51s started to appear in Europe in 1944, the 8th Air Force was given priority in receiving these "longlegged" fighters. These aircraft would not become operational with the 15th Air Force until May 1944. As a result, fighter cover was not as good on long ranged missions. Use the following revised table to replace the Fighter Cover Table (G-5). Fighter cover is extended to cover all eight zones however.
Fighter Cover (Replaces G-5)
Die Roll
Zones Poor Fair Good
1 - 5 1-2 3-4 5-6
6 1-2 3-5 6
7 - 8 1-3 4-6 -
4. Regarding Bailouts and Landings, the following rules are applied:
A. If a crew member bails out and lands unhurt or survives a forced landing in France, Italy, Yugoslavia or Greece, he will be returned in time for the next mission by the Underground or Partisans on a die roll of -6- (see Note. d, Table G-7 and G-10).
B. If a crew member bails out and lands unhurt or survives a forced landing in Germany, Austria, Hungary, Bulgaria, Rumania or Albania, he is automatically captured (see Note c, Table G-7 and G-10).
C. If a crew member bails out and lands unhurt or survives a forced landing in Zone 1 (Allied-controlled Italy), he is automatically ready for the next mission. Seriously wounded crew members roll on Table Bl-4 Wounds, Note b.
D. If a crew member bails out over the Alps, roll one die: 1-5-dies of cold and exposure, 6-rescued but captured by Germans.
E. If B-17 force lands in Alps, plane is destroyed and all aboard KIA.
F. If B-17 landing on land in other than Zone 1, modify landing Dice Roll by -3.
IV. Strategic Movement Board
The board accompanying this article depicts a map of southern and central Europe. Missions will take the player's B-17 to 27 cities (including five capitals) in nine countries.
The B-17G (with chin turret) started to arrive in the European Theater in September 1943. In this variant, the player begins his missions flying the game's standard B-17F model. However, if his bomber is lost in action or irrepairably damaged, it is replaced with the B-17G model. The following rules (as adapted from James Meldrum's "The Rest of the Royal Family" in Vol. 20, No. 6 of The GENERAL) reflect the B-17G performance:
1. The chin turret has twin guns and may fire at German fighters attacking from the following positions: all levels of 12:00; 10:30 Level and Low; and 1:30 Level and Low.
2. A German fighter is hit with a die roll of "5" or "6" from this gun position.
3. German fighters attacking from the 12:00 High position may not knock out the chin turret.
4. The chin turret is affected by all other hits that would normally affect the bombardier or nose gun.
5. The ammo supply of the chin turret is the same as that of the nose gun.
II. Pre-Mission
Follow the normal Pre-mission steps except for the following. To begin a mission, place the B-17 counter over Foggia, Italy in Zone 1. There is only one Mission Target City Table to roll on instead of three; use it for all 25 missions.
III. Alterations to Tables
1. Revisions to the Mission Target Tables (G1, G2 and G3). When called upon, roll two dice with results applied to the new accompanying Mission Target Table.
2. Revisions to the Flight Log Gazetteer (G-11). When target has been determined, refer to the new accompanying Flight Log Gazetteer.
3. Although the longer ranged P38Js and P-51s started to appear in Europe in 1944, the 8th Air Force was given priority in receiving these "longlegged" fighters. These aircraft would not become operational with the 15th Air Force until May 1944. As a result, fighter cover was not as good on long ranged missions. Use the following revised table to replace the Fighter Cover Table (G-5). Fighter cover is extended to cover all eight zones however.
Fighter Cover (Replaces G-5)
Die Roll
Zones Poor Fair Good
1 - 5 1-2 3-4 5-6
6 1-2 3-5 6
7 - 8 1-3 4-6 -
4. Regarding Bailouts and Landings, the following rules are applied:
A. If a crew member bails out and lands unhurt or survives a forced landing in France, Italy, Yugoslavia or Greece, he will be returned in time for the next mission by the Underground or Partisans on a die roll of -6- (see Note. d, Table G-7 and G-10).
B. If a crew member bails out and lands unhurt or survives a forced landing in Germany, Austria, Hungary, Bulgaria, Rumania or Albania, he is automatically captured (see Note c, Table G-7 and G-10).
C. If a crew member bails out and lands unhurt or survives a forced landing in Zone 1 (Allied-controlled Italy), he is automatically ready for the next mission. Seriously wounded crew members roll on Table Bl-4 Wounds, Note b.
D. If a crew member bails out over the Alps, roll one die: 1-5-dies of cold and exposure, 6-rescued but captured by Germans.
E. If B-17 force lands in Alps, plane is destroyed and all aboard KIA.
F. If B-17 landing on land in other than Zone 1, modify landing Dice Roll by -3.
IV. Strategic Movement Board
The board accompanying this article depicts a map of southern and central Europe. Missions will take the player's B-17 to 27 cities (including five capitals) in nine countries.