Post by limburger59 on Dec 11, 2017 17:24:46 GMT -8
Jets over Germany
Beginning in October 1944, jets may be encountered in zones over Germany.
The following variant was originally developed for QOTS by Jim Pink, and posted to Board Game Geek in 2015. Shared here with permission, plus a change Jim suggested for the ME-163.
The Jet rules in Target for Today, Rule 9.2, look similar to Jim Pink’s original variant, but there are significant differences to the German attacks. TFT players should use the TFT rules.
German Jets in B-17, Queen off the Skies
Appearance
1. There is a chance that jets will appear when a 15, 25, 35, 45, 55 or 65 are rolled on Table B-3/B-8.3. Roll 1D6 for each regularly appearing Me-109 or FW-190, do not make this roll for the additional ME-109 appearing due to lead/tail bomber position or for being Out of Formation effect.
2. Jets only appear in Zones over Germany after the following dates; Me163 8/44 and Me262 10/44. If a Jet is rolled up and you are not over Germany revert the Jet back to their respective conventional fighter. See below. In TFT there are two possible rules. The German Resistance Table 5-3C allows for German Jets to appear over any country starting in December 1944. This was confirmed with Steve Dixon. Only in the Optional Rule 9.2.1, for the early introduction of Jets, is there a limitation for these early jets to appear only over Germany. Historically, Jets were based both in Austria and Germany; and attacked Allied bombers also over both Czechoslovakia and the Netherlands. Therefore, when I create the TFT Gazetteer I will note if Jets appear over Austria, or other countries, in addition to Germany. No record of jets based south of the Alps.
3. If the above roll generates a "6" replace the conventional fighter with a jet marker, Me-109 becomes Me-163 and FW-190 becomes Me-262.
4. Roll for pilot quality as per normal rules with the exception that Green pilots are considered Veterans.
Defensive Fire (B-17 fire)
1. Only power assisted turrets (Chin Turret [B-17G models], Top Turret, Ball Turret and Tail Turret Guns) may attempt to attack the jets. This restriction does not exist in TFT, per Steve Dixon and Robert Best. Non-powered guns can fire at and possibly hit jets. There are negative die modifiers for both hitting and for damage.
2. After assigning fire but before rolling to hit, each assigned turreted gun must attempt to track the target. Roll 1D6 for each weapon. On a roll of "6" the gun successfully tracks, ACE bonuses do not apply, either for the jets pilot or B-17s gunners. If the gun was not able to track the target no ammo is used but the gun cannot fire at any other fighter. (This represents the difficulty aiming at such fast moving targets)
3. All to hit rolls made against the jets have a modifier of -1, a roll of a "6" still hits. The ACE bonus can
be used. (This represents the difficulty hitting such fast moving targets).
4. If the jet is hit the twin gun bonuses apples against the ME-262. Against the ME-163 there is an additional +1 bonus for a total of +2 on Table M-2. (This represents the fragility of early jets)
5. The Tail Guns passing fire option is not allowed against jets.
6. Allied Fighter Escorts (M-4 Table) cannot drive off Me-262 Jets fighters or Me-163 Rocket fighters.
Offensive Fire (Jets fire)
1. Me-163 will make two attacks, initial and one successive. The initial attack will be a Vertical Climbing attack. For the successive roll for the attack Angle but the Altitude should be from High
2. Me-262 will make all three attacks, initial and two successive. The initial attack will be made from the rear and from low altitude. If you roll up an attack angle of 12 o’clock move this plane to 6 o’clock position, a 1:30 angle moves to a 4:30 position, a 10:30 angle moves to 7:30 position. Rolled attacks of 3:00 o’clock or 9:00 o’clock are kept as rolled. All successive attacks will be rolled per normal rules.
3. Roll for German Offensive Fire normally, Table M-3.
4. On Table B-4 Shell Hits by Area roll only once all the shell hits go there. Use the following modifiers:
Me-262: multiply the number of shell hits by 2.
Me-163: add one to the number of shell hits.
5. For both types of jets apply a –1 modifier to their offensive fire (table M-3) due to the fighter and the inexperience of the German pilots in jets. As normal rules a roll of 6 is always a hit.
Air-to-Air Rockets
ME-262s sometimes carried air-to-air rockets. If you are attacked by a Me-262, than from the 3 or 6 o’clock attitude, roll 1d6: on a 1 treat the attack as 2x Medium flak; on a 2-4 treat the attack as 2x light flak; on a 5-6 the rocket attack missed. This attack is prior to the fighters cannon attack. Also see variant for R4M air-to-air rockets from 3/45. If your bomber is hit follow the normal Flak hit procedure in the game.
If you're playing Queen of the Skies, and you'd like Jet Counters, check out these Variant Counters by Felipe Santamaria. Counters for Jets are already included in Target for Today.
Beginning in October 1944, jets may be encountered in zones over Germany.
The following variant was originally developed for QOTS by Jim Pink, and posted to Board Game Geek in 2015. Shared here with permission, plus a change Jim suggested for the ME-163.
The Jet rules in Target for Today, Rule 9.2, look similar to Jim Pink’s original variant, but there are significant differences to the German attacks. TFT players should use the TFT rules.
German Jets in B-17, Queen off the Skies
Appearance
1. There is a chance that jets will appear when a 15, 25, 35, 45, 55 or 65 are rolled on Table B-3/B-8.3. Roll 1D6 for each regularly appearing Me-109 or FW-190, do not make this roll for the additional ME-109 appearing due to lead/tail bomber position or for being Out of Formation effect.
2. Jets only appear in Zones over Germany after the following dates; Me163 8/44 and Me262 10/44. If a Jet is rolled up and you are not over Germany revert the Jet back to their respective conventional fighter. See below. In TFT there are two possible rules. The German Resistance Table 5-3C allows for German Jets to appear over any country starting in December 1944. This was confirmed with Steve Dixon. Only in the Optional Rule 9.2.1, for the early introduction of Jets, is there a limitation for these early jets to appear only over Germany. Historically, Jets were based both in Austria and Germany; and attacked Allied bombers also over both Czechoslovakia and the Netherlands. Therefore, when I create the TFT Gazetteer I will note if Jets appear over Austria, or other countries, in addition to Germany. No record of jets based south of the Alps.
3. If the above roll generates a "6" replace the conventional fighter with a jet marker, Me-109 becomes Me-163 and FW-190 becomes Me-262.
4. Roll for pilot quality as per normal rules with the exception that Green pilots are considered Veterans.
Defensive Fire (B-17 fire)
1. Only power assisted turrets (Chin Turret [B-17G models], Top Turret, Ball Turret and Tail Turret Guns) may attempt to attack the jets. This restriction does not exist in TFT, per Steve Dixon and Robert Best. Non-powered guns can fire at and possibly hit jets. There are negative die modifiers for both hitting and for damage.
2. After assigning fire but before rolling to hit, each assigned turreted gun must attempt to track the target. Roll 1D6 for each weapon. On a roll of "6" the gun successfully tracks, ACE bonuses do not apply, either for the jets pilot or B-17s gunners. If the gun was not able to track the target no ammo is used but the gun cannot fire at any other fighter. (This represents the difficulty aiming at such fast moving targets)
3. All to hit rolls made against the jets have a modifier of -1, a roll of a "6" still hits. The ACE bonus can
be used. (This represents the difficulty hitting such fast moving targets).
4. If the jet is hit the twin gun bonuses apples against the ME-262. Against the ME-163 there is an additional +1 bonus for a total of +2 on Table M-2. (This represents the fragility of early jets)
5. The Tail Guns passing fire option is not allowed against jets.
6. Allied Fighter Escorts (M-4 Table) cannot drive off Me-262 Jets fighters or Me-163 Rocket fighters.
Offensive Fire (Jets fire)
1. Me-163 will make two attacks, initial and one successive. The initial attack will be a Vertical Climbing attack. For the successive roll for the attack Angle but the Altitude should be from High
2. Me-262 will make all three attacks, initial and two successive. The initial attack will be made from the rear and from low altitude. If you roll up an attack angle of 12 o’clock move this plane to 6 o’clock position, a 1:30 angle moves to a 4:30 position, a 10:30 angle moves to 7:30 position. Rolled attacks of 3:00 o’clock or 9:00 o’clock are kept as rolled. All successive attacks will be rolled per normal rules.
3. Roll for German Offensive Fire normally, Table M-3.
4. On Table B-4 Shell Hits by Area roll only once all the shell hits go there. Use the following modifiers:
Me-262: multiply the number of shell hits by 2.
Me-163: add one to the number of shell hits.
5. For both types of jets apply a –1 modifier to their offensive fire (table M-3) due to the fighter and the inexperience of the German pilots in jets. As normal rules a roll of 6 is always a hit.
Air-to-Air Rockets
ME-262s sometimes carried air-to-air rockets. If you are attacked by a Me-262, than from the 3 or 6 o’clock attitude, roll 1d6: on a 1 treat the attack as 2x Medium flak; on a 2-4 treat the attack as 2x light flak; on a 5-6 the rocket attack missed. This attack is prior to the fighters cannon attack. Also see variant for R4M air-to-air rockets from 3/45. If your bomber is hit follow the normal Flak hit procedure in the game.
If you're playing Queen of the Skies, and you'd like Jet Counters, check out these Variant Counters by Felipe Santamaria. Counters for Jets are already included in Target for Today.